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Player commands

Player commands are usable by users with the Player role. These commands allow Players to interact with the game world of their own volition.

Player commands can only be used when a game is in progress. They can be sent to Alter Ego through DM or in the channel corresponding with the Room that the Player is in. The Player must be alive to use commands, and they must not be inflicted with a Status Effect which disables the command they’re trying to use. With few exceptions, Players cannot use commands when edit mode is enabled. If Alter Ego accepts the Player’s command and it was sent in a Room channel, the message in which the command was issued will be deleted.

craft

Crafts two items in your inventory together.

Aliases

.craft .combine .mix

Examples

.craft drain cleaner and plastic bottle
.combine bread and cheese
.mix red vial with blue vial
.craft soap with knife

Description

Creates a new item using the two items in your hand. The names of the items must be separated by “with” or “and”. If no recipe for those two items exists, the items cannot be crafted together. Note that this command can also be used to use one item on another item, which may produce something new.

dress

Takes and equips all items from a container.

Aliases

.dress .redress

Examples

.dress wardrobe
.dress laundry basket
.redress main pocket of backpack

Description

Takes all items from a container of your choosing and equips them, if possible. You must have a free hand to take an item. Items will be equipped in the order in which they appear in the game’s data, which may not be obvious upon inspecting the container. If an item is equippable to an equipment slot, but you already have something equipped to that slot, it will not be equipped, and you will not be notified when this happens. If the container you choose has multiple inventory slots, you can specify which slot to dress from. Otherwise, you will dress from all slots.

drop

Discards an item from your inventory.

Aliases

.drop .discard .d

Examples

.drop first aid kit
.discard basketball
.drop knife in sink
.discard towel on benches
.drop key in right pocket of skirt
.discard wrench on top rack of tool box

Description

Discards an item from your inventory and leaves it in the room you’re currently in. The item you want to discard must be in either of your hands. You can specify where in the room you’d like to leave it by putting the name of an object or item in the room after the item. Not all objects and items can contain items, but it should be fairly obvious which ones can. If you want to discard it in an item with multiple inventory slots (such as pockets), you can specify which slot to put it in. If you don’t specify an object or item, you will simply leave it on the floor. If you drop a very large item (a sword, for example), people in the room with you will see you discard it.

equip

Equips an item.

Aliases

.equip .wear .e

Examples

.equip mask
.wear coat
.equip sweater to shirt

Description

Equips an item currently in your hand. You can specify which equipment slot you want to equip the item to, if you want. However, some items can only be equipped to certain equipment slots (for example, a mask can only be equipped to the FACE slot). People in the room will see you equip an item, regardless of its size.

gesture

Performs a gesture.

Aliases

.gesture

Examples

.gesture smile
.gesture point at door 1
.gesture wave johnny

Description

Performs one of a set of predefined gestures. Everybody in the room with you will see you do this gesture. This allows you to communicate during times where you are unable to speak for some reason, though you can gesture at any time, with few exceptions. Certain gestures may require a target to perform them. For example, a gesture might require you specify an Exit, an Object, another Player, etc. A gesture can only be performed with one target at a time. Gestures can be made impossible if you are inflicted with certain Status Effects. For example, if you are concealed, you cannot smile, frown, etc. as nobody would be able to see it. To see a list of all possible gestures, send .gesture list.

give

Gives an item to another player.

Aliases

.give .g

Examples

.give keiko moldy bread

Description

Transfers an item from your inventory to another player in the room. The item selected must be in one of your hands. The receiving player must also have a free hand, or else they will not be able to receive the item. If a particularly large item (a chainsaw, for example) is given, people in the room with you will see you giving it to the recipient.

help

Lists all commands available to you.

Aliases

.help

Examples

.help
.help move

Description

Lists all commands available to the user. If a command is specified, displays the help menu for that command.

hide

Hides you in an object.

Aliases

.hide .unhide

Examples

.hide desk
.hide cabinet
.unhide

Description

Allows you to use an object in a room as a hiding spot. When hidden, you will be removed from that room’s channel so that when other players enter the room, they won’t see you on the user list. When players speak in the room that you’re hiding in, you will hear what they say. Under normal circumstances, a whisper channel will be created for you to speak in. Most players will be unable to hear what you say in this channel. However, if you want to speak so that everyone can hear you (while having your identity remain a secret), use the .say command. If someone hides in the same hiding spot as you, you will be placed in a whisper channel together. If someone inspects or tries to hide in the object you’re hiding in, your position will be revealed. If you wish to come out of hiding on your own, use the unhide command.

inspect

Learn more about an object, item, or player.

Aliases

.inspect .investigate .examine .look .x

Examples

.inspect desk
.examine knife
.look knife on desk
.x knife in main pouch of red backpack
.investigate my knife
.look akari
.examine an individual wearing a mask
.look marielle's glasses
.x an individual wearing a bucket's shirt
.inspect room

Description

Tells you about an object, item, or player in the room you’re in. An object is something in the room that you can interact with but not take with you. An item is something that you can both interact with and take with you. If you inspect an object, everyone in the room will see you inspect it. The same goes for very large items. If there are multiple items with the same name in the room, you can specify which one you want to inspect using the name of the container it’s in. You can also inspect items in your inventory. If you have an item with the same name as an item in the room you’re currently in, you can specify that you want to inspect your item by adding “my” before the item name. You can even inspect visible items in another player’s inventory by adding “[player name]’s” before the item name. No one will see you do this, however you will receive slightly less info when inspecting another player’s items. You can use “.inspect room” to get the description of the room you’re currently in.

inventory

Lists the items in your inventory.

Aliases

.inventory .i

Examples

.inventory

Description

Shows you what items you currently have. Your inventory will be sent to you via DMs.

knock

Knocks on a door.

Aliases

.knock

Examples

.knock door 1

Description

Knocks on a door in the room you’re in.

move

Moves you to another room.

Aliases

.move .go .exit .enter .walk .m

Examples

.move door 1
.enter door 1
.go locker room
.move door 1>door 1>door 1
.walk hall 1 > hall 2 > hall 3 > hall 4
.m lobby>path 3>path 1>park>path 7>botanical garden

Description

Moves you to another room. You will be removed from the current channel and put into the channel corresponding to the room you specify. You can specify either an exit of the current room or the name of the desired room, if you know it. Note that you can only move to adjacent rooms. It is recommended that you open the new channel immediately so that you can start seeing messages as soon as you’re added. The room description will be sent to you via DMs. You can create a queue of movements to perform such that upon entering one room, you will immediately start moving to the next one. To do this, separate each destination with >.

recipes

Lists all recipes available to you.

Aliases

.recipes

Examples

.recipes
.recipes glass
.recipes pot of rice

Description

Lists all recipes you can carry out with the items in your inventory and items in the room. If you supply the name of an item in your inventory, you will receive a list of all recipes that use that item as an ingredient. There are crafting and processing recipes.

To carry out a crafting recipe, you must have both of the ingredients in your hands and combine them with the .craft command. These recipes take no time. If reversible, you can use the .uncraft command to get the ingredients again.

To carry out a processing recipe, use the .drop command to place all the ingredients in an object, and then activate the object with the .use command. These recipes take a set amount of time to complete. If it worked, you’ll receive a message indicating that the process has begun, and another message when it finishes. You won’t receive a message if the object was already activated when all of the ingredients were put in, but the recipe will still be carried out so long as all of the ingredients are in place.

run

Runs to another room.

Aliases

.run

Examples

.run hall 1
.run botanical garden
.run hall 1 > hall 2 > hall 3 > hall 4
.run lobby>path 3>path 1>park>path 7>botanical garden

Description

Moves you to another room by running. This functions the same as the move command, however you will move twice as quickly and lose stamina at three times the normal rate. You will be removed from the current channel and put into the channel corresponding to the room you specify. You can specify either an exit of the current room or the name of the desired room, if you know it. Note that you can only move to adjacent rooms. It is recommended that you open the new channel immediately so that you can start seeing messages as soon as you’re added. The room description will be sent to you via DMs. You can create a queue of movements to perform such that upon entering one room, you will immediately start running to the next one. To do this, separate each destination with >.

say

Sends your message to the room you’re in.

Aliases

.say .speak

Examples

.say What happened?
.speak Did someone turn out the lights?

Description

Sends your message to the channel of the room you’re currently in. This command is only available to players with certain status effects.

sleep

Puts you to sleep.

Aliases

.sleep

Examples

.sleep

Description

Puts you to sleep by inflicting you with the asleep status effect. This should be used at the end of the day before the game pauses to ensure you wake up feeling well-rested.

stash

Stores an inventory item inside another inventory item.

Aliases

.stash .store .s

Examples

.stash laptop in satchel
.store sword in sheath
.stash old key in right pocket of pants
.store water bottle in side pouch of backpack

Description

Moves an item from your hand to another item in your inventory. You can specify any item in your inventory that has the capacity to hold items. If the inventory item you choose has multiple slots for items (such as multiple pockets), you can specify which slot you want to store the item in. Note that each slot has a maximum capacity that it can hold, so if it’s too full or too small to contain the item you’re trying to stash, you won’t be able to stash it there. If you attempt to stash a very large item (a sword, for example), people in the room with you will see you doing so.

status

Shows your status.

Aliases

.status

Examples

.status

Description

Shows you what status effects you’re currently afflicted with.

steal

Steals an item from another player.

Aliases

.steal .pickpocket

Examples

.steal from faye's pants
.pickpocket from veronicas jacket
.steal micah's right pocket of pants
.pickpocket devyns left pocket of pants
.steal from an individual wearing a mask's cloak
.pickpocket an individual wearing a buckets side pouch of backpack

Description

Attempts to steal an item from another player in the room. You must specify one of the player’s equipped items to steal from. You can also specify which of that item’s inventory slots to steal from. If no slot is specified and the item has multiple inventory slots, one slot will be randomly chosen. If the inventory slot contains multiple items, you will attempt to steal one at random.

There are three possible outcomes to attempting to steal an item: you steal the item without them noticing, you steal the item but they notice, and you fail to steal the item because they notice in time. If you happen to steal a very large item, the other player will notice you taking it whether you successfully steal it or not, and so will everyone else in the room. Your dexterity stat has a significant impact on how successful you are at stealing an item. Various status effects affect the outcome as well. For example, if the player you’re stealing from is unconscious, they won’t notice you stealing their items no matter what.

stop

Stops your movement.

Aliases

.stop

Examples

.stop

Description

Stops you in your tracks while moving to another room. Your distance to that room will be preserved, so if you decide to move to that room again, it will not take as long. This command will also cancel any queued movements.

take

Takes an item and puts it in your inventory.

Aliases

.take .get .t

Examples

.take butcher's knife
.get first aid kit
.take pill bottle from medicine cabinet
.get towel from benches
.take hammer from tool box
.get key from pants
.take key from left pocket of pants

Description

Adds an item from the room you’re in to your inventory. You must have a free hand to take an item. If there are multiple items with the same name in a room, you can specify which object or item you want to take it from. Additionally, if the item is contained in another item with multiple inventory slots (such as pockets), you can specify which slot to take it from. If you take a very large item (a sword, for example), people will see you pick it up and see you carrying it when you enter or exit a room.

text

Sends a text message to another player.

Aliases

.text

Examples

.text elijah Hello. I am EVA Chan. We are schoolmates.
.text astrid i often paint cityscapes, urban scenes, and portraits of people - but today i decided to experiment with something a bit more abstract. (attached image)
.text viviana (attached image)

Description

Sends a text message to the player you specify. If an image is attached, it will be sent as well. This command works best when sent via direct message, rather than in a room channel. This command is only available to players with certain status effects.

time

Shows the current in-game time.

Aliases

.time

Examples

.time

Description

Shows the current in-game time and date. This will show you the time in the timezone that the bot is currently operating in. This may differ from your local time.

uncraft

Separates an item in your inventory into its component parts.

Aliases

.uncraft .dismantle .disassemble

Examples

.uncraft shovel
.dismantle crossbow
.disassemble pistol

Description

Separates an item in one of your hands into its component parts, assuming they can be separated. This will produce two items, so you will need a free hand in order to use this command. If there is no crafting recipe for its components that allows them to be separated again, the item cannot be uncrafted. If you want to re-assemble them, use the .craft command.

undress

Unequips and drops all items.

Aliases

.undress

Examples

.undress
.undress wardrobe
.undress laundry basket
.undress main pocket of backpack

Description

Unequips all items you have equipped and drops them into a container of your choosing. If no container is chosen, then items will be dropped on the FLOOR. The given container must have a large enough capacity to hold all of the items in your inventory. This command will also drop any items in your hands.

unequip

Unequips an item.

Aliases

.unequip .u

Examples

.unequip sweater
.unequip glasses from face

Description

Unequips an item you currently have equipped. The unequipped item will be placed in your hand, so you must have a free hand. You can specify which equipment slot you want to unequip the item from, if you want. People in the room will see you unequip an item, regardless of its size.

unstash

Moves an inventory item into your hand.

Aliases

.unstash .retrieve .r

Examples

.unstash laptop
.retrieve sword from sheath
.unstash old key from right pocket of pants
.retrieve water bottle from side pouch of backpack

Description

Moves an inventory item from another item in your inventory into your hand. You can specify which item to remove it from, if you have multiple items with the same name. If the inventory item you choose to move it from has multiple slots for items (such as multiple pockets), you can specify which slot you want to take it from as well. If you attempt to unstash a very large item (a sword, for example), people in the room with you will see you doing so.

use

Uses an item in your inventory or an object in a room.

Aliases

.use .unlock .lock .type .activate .flip .push .press .ingest .consume .swallow .eat .drink

Examples

.use first aid kit
.eat food
.use old key chest
.use lighter candle
.lock locker
.type keypad YAMA NI NOBORU
.unlock locker 1 12-22-11
.press button
.flip lever
.use blender

Description

Uses an item from your inventory. Not all items have programmed uses. Those that do will inflict you with or cure you of a status effect of some kind. Status effects can be good, bad, or neutral, but it should be fairly obvious what kind of effect a particular item will have on you.

Some items can be used on objects. For example, using a key on a locker will unlock the locker, using a crowbar on a crate will open the crate, etc.

Some objects are capable of turning items into other items. For example, an oven can turn frozen food into cooked food. In order to use objects like this, drop the items in the object and use it.

You can even use objects in the room without using an item at all. Not all objects are usable. Anything after the name of the object will be treated as a password or combination. Passwords and combinations are case-sensitive. If the object is a lock of some kind, you can relock it using the lock command. Other objects may require a puzzle to be solved before they do anything special.

wake

Wakes you up.

Aliases

.wake .awaken .wakeup

Examples

.wake
.awaken
.wakeup

Description

Wakes you up when you’re asleep.

whisper

Allows you to speak privately with the selected player(s).

Aliases

.whisper

Examples

.whisper tim
.whisper katie susie tim

Description

Creates a channel for you to whisper to the selected recipients. Only you and the people you select will be able to read messages posted in the new channel, but everyone in the room will be notified that you’ve begun whispering to each other. You can select as many players as you want as long as they’re in the same room as you. When one of you leaves the room, they will be removed from the channel. If everyone leaves the room, the whisper channel will be deleted. You are required to use this when discussing the game with other players. Do not use DMs.